1. No Touching. No Stunts.
That means none whatsoever. It's far too easy for things to get out of hand in the heat of the moment. Save the stunts for your imagination. If you can imagine you're a centuries-old vampire, then you can sure imagine you're swinging on a chandelier or leaping across rooftops. The only exception to this rule is for touching, and then only if you ask permission from the person you are going to touch and explain exactly how you are going to touch them. If they say no, then just describe what you are doing. NOTE: No one can give their permission to be punched, kicked, etc. This only applies to hugs, kisses, touching someone's shoulder, etc.
2. No Weapons
Okay, this one I am kind of bending. Basically, no realistic weapons, and certainly nothing that can actually be used to hurt someone. If you bring a sword, it must be peace-tied (I you don't know what this it, ask), and if you bring a toy gun, it needs to be obviously fake (like the huge gun that Shea carries which is imposing but the trigger doesn't even pull.) If you have an issue with the fake weapons clause, please talk to me.
3. No Drugs or Alcohol
Again, I am bending the rules some. Honestly I don't care if you show up a little under the influence, and since vampires can get messed up on humans who have been drinking or taken drugs, just let me know that you drank from a mortal who had X in his system and so that is why you are acting a little funny. HOWEVER, do not show up completely wasted. It just ain't polite.
4. It's Only a Game
If a character dies, if a plot falls apart, if a rival gets the upper hand, it's just a game. You and the rest of the players are doing this for fun. Taking things too seriously, or taking character issues into real life, will only spoil everyone's enjoyment, including yours. Remember that playing a game should be fun — if you're not having fun, it's time for a reassessment.
5. Be Mindful of Others
Usually we play in fairly isolated places where occasionally someone will walk into the play area, but it is obvious they are not a part of the game. Additionally, I don't expect anyone would try to feed off a random passerby, but don't do it. Assume anyone who isn't a character in the game is not there unless I say otherwise.
6. Do What Works for You
I have made some rulings that differ from the standard LARP rules. If you have any questions about them, see the House Rules section.
7. Have Fun
Not "Win." Not "Go out and conquer everyone else." Just have fun, because in MET, it's not about how the game ends, but what happens along the way.
8. No Cheating
Be honest about your base pool.
Don't try and use disciplines that you do not possess.
Do not under any circumstances lie about merits and flaws!
STs may examine your sheet at anytime.
9. Normal codes of dress are enforced
Dress in character, because it enhances the role play experience for everyone.
Use common sense.
10. Respect our Location
Keep the area tidy. If you bring trash to the game, throw it away.
If you leave the game area, make sure an ST knows where you are going.
11. The Storyteller has the final say in any decision
If you argue unreasonably with the Storyteller or any Narrators on a decision, you may be asked to leave the game for the night.
If this is a constant problem you may be asked not to return.
It is the Storyteller's responsibility to maintain a flow of storyline, adhere to rules conceived and held by this chronicle, and consider all characters and precedents when making decisions. The Head Storyteller is the highest law in the land. May god have mercy on his soul.
Keeping all of this in mind, I make mistakes, and if I'm wrong, I won't kick you out, but allow me to make the rulings and correct me only if I am wrong.
12. NO METAGAMING!
Seriously. I hate that shit. I know it's going to happen sometimes, by mistake, but try to prevent it at all costs. Please read the Metagaming page for information on what Metagaming is and how to not do it.