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Character Enmity

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In books, vampires are often solitary, only occasionally hanging out together. Even on the rare occasion that they do, it's usually under duress, or because they're so tragic, or whatever. In the tabletop version of Vampire: The Requiem this usually holds true as well, with most coteries consisting of a handful of vamps at most. In these games it's rare to run into other vampires, and when you do, the Predator's Taint helps reinforce the fact that you view other vampires as threats. This is not the case in LARP in general and Venture By Night specifically. First of all, our setting dictates that we all work together for a corporation, so we are more likely to interact with other vampires. On top of that, we've done away with the Predator's Taint, as it would make 30 vampires getting together almost impossible. Of course, the fact that we're throwing 30 vampires from different clans and covenants together means there's going to be fights. That doesn't even touch on the fact that Kindred live in a world of scarcity. There is never enough blood to satisfy everyone's thirst, there are only so many potential childer. Add to that the fact that vampires are no longer human, and are constantly struggling with their beast. What you end up with is the kind of environment that can easily lead to bickering, fights, outright hatred, and death. That being said, you need a certain amount of trust, so you don't have to watch your back all the time. Clan and Covenant are good places to look for allies in the Danse Macabre. This can help you stay alive in a world where monsters are real, and you are playing one. Here's the thing though, enmity between characters, like most forms of conflict, is a good thing. It may seem contrary to your instincts, but friendship and comraderie is boring in a story. Backstabbing, fighting, and plotting make things more interesting, and, in moderation, make for a good game. Of course, that also increases the likelyhood that your character will die, get tossed out of power, or end up in the proverbial ditch, but they'll tell a good story. (For more on character death, see "Character Death: Or How To Make a Character's Death as Satisfying as Their Unlife"). However, keep in mind that killing each other is not the only way Kindred fight. Kindred are primarily social creatures, and do not want to risk their unlives by getting into direct conflict with another Kindred. Some alternatives to physical confrontation include: Using the right words in Elysium to ruin someone socially or rumor-mongering.

  • Slowly destroy another Kindred's network of Allies, Contacts, Retainers, and even Assets.
  • Damaging or even destroying havens, attacking an enemies' Resources,
  • Poison a character's childer, sire, or allied Kindred against them, or convert them to your covenant.
  • Destroy something they value. Be it their library of rare books, a rare painting, a special piece of jewelry or other personal item.
  • Judicious use of Blood Bonding can help turn someone from your enemy to an adoring slave.
Of course, these options don't always work, are even more dangerous than physical confrontation, or just aren't as appealing as punching someone's face in. In those case, be prepared for an all-out fight, and remember that you may be the one that ends up a pile of ash. Regardless, of what methods you employ, here are a few Dos and Don'ts of character enmity:

Do work with other players - make character enmity fun and develop backgrounds that cause you and a fellow player's characters to hate each other. Maybe your sires were rivals, or they screwed you over 10 years ago, but a good enemy can add a lot to your character. I highly encourage players to make sure they are comfortable with the fallout of this. Your character may end up dead from the plotting of others. Make sure that's cool with you and that anyone your character is enemies with is also comfortable.

Don't take things out of character - one of the quickest ways to kill a plot, mood, and/or friendship is to blame a player for their character's actions. This is supposed to be a way for us to have fun and relax, not stressful or hurtful. So, don't metagame, don't hold grudges, and treat everyone else with respect. It can sometimes be hard to remember, but I can't stress enough how much more fun the game is when we make sure everyone else is having fun too.

Do allow your character to make (and break) alliances - You are a vampire. Your humanity is slowly slipping away, and all you care about is achieving your goals. So, absolutely make a deal that benefits your character, it only makes sense. However, it also makes sense to break that deal if doing so is more beneficial to your character.

Don't arbitrarily hate someone - Even if they are in your rival covenant, or clan, don't hate someone "just because". Develop good in character reasons for the hatred, and let it develop over time. That being said, if some asshole neonate slights you at a party, you have every right to try to make their lives a living hell.

Do check in with other players - If you just got done with an intense scene, check in with the other players involved. Make sure they understand it was all in character and no one has hard feelings.

Don't assume everything will go to plan - Just because you've spent the last month making deals, plotting, and coming up with every situation imaginable, things may not go the way you want. Your rival may have come up with their own plan, or someone you thought you could trust may betray you, or someone you never knew had it in for you might mess you up. Regardless of what happens, remember that character enmity is a two-way street, and if you hate someone, they (or someone else) probably hates you too.