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Merits
Merits are special capabilities or knacks that add individuality to your character.
Mental
Physical
Social
Vampiric
Ghoul
Supernatural
Common Sense (4*)
Ambidextrous (3*)
Allies (1-5)
Blood Potency (3*)
Inherited (2*)
Relic (1-5)
Danger Sense (2*)
Brawling Dodge (1)
Barfly (1)
Haven (1-5)
Regnant (1-5)
Relic Analyst (1)
Eidetic Memory (2*)
Direction Sense (1)
Contacts (1-5)
Herd (1-5)
Sexualized (2*)
Relic Creator (4)
Encyclopedic Knowledge (4*)
Disarm (2)
Fame (1-3)
Sire: Bloodline (2*)
Source Sympathy (3)
Driver's Charm (1-5)
Holistic Awareness (3)
Fast Reflexes (1-2)
Inspiring (4)
Kindred Medium (2 or 4)
Unobtrusive (3)
Language (1 per language)
Fighting Finesse (2)
Mentor (1-5)
Status: Clan (1-5)
Meditative Mind (1)
Fleet of Foot (1-3)
Resources (1-5)
Status: Covenant (1 5)
Unseen Sense (3)
Fresh Start (1)
Retainer (1-5)
Close Family (1-3)
EOD (4)
Giant (4*)
Staff (1-5)
Bad Breeding (1-3)
Technophile (1-2)
Gunslinger (3)
Status (1-5)
Good Breeding (1-3)
Tunnel Rat (1-3)
Iron Stamina (1-3)
Striking Looks (2 or 4)
Lordly Palate (1-3)
Good Time Management (2)
Iron Stomach (2)
Status: Corporation (1-5)
Cacophony Listener (3-5)
Emotional Detachment (1)
Natural Immunity (1)
Well-Travelled (1)
Inhuman Resistance (3)
Tolerance For Biology (1)
Quick Draw (1)
Debate Style: Rhetoric (1-5)
Of Rose and Thorn (4)
Bureaucratic Navigator (2)
Quick Healer (4)
Anonymity (2 or 4)
Pack Blooded (2)
Multi-Lingual (1-5)
Strong Back (1)
Ingratiating Wanderer (2)
Swarm Mind (2)
Debate Style: Reason (1-5)
Strong Lungs (3)
Armory (1-5)
Undead Menses (3)
Area of Expertise (2)
Stunt Driver (3)
Fence (1 or 3)
Informative (2 or 4)
Toxin Resistance (2)
Workshop (1-5)
Interdisciplinary Specialty (1)
Weaponry Dodge (1)
Social Chameleon (1-3)
Make Do (1-3)
Parkour
Instruction (1-5)
Vision (1-5)
Outdoorsman (2)
Higher Calling (2)
Steady Driver (1)
Lucid Dreamer (1)
Wheelman (2)
Library (1-5)
Driving Style: High Performance (1-4)
Trained Memory (1)
Fighting Styles
Whispers (1)
Archery (1-4)
Boxing (1-5)
Chain Weapons (1-4)
Combat Marksmanship (1-5)
Fencing (1-4)
Filipino (1-4)
Flowing Martial Arts (1-5)
Grappling (1-4)
Improvised Weaponry (1-3)
Kung Fu (1-5)
Police Tactics (1-3)
Sniping (1-5)
Spetsnaz Knife Fighting (1-4)
Staff Fighting (1-3)
Two Weapons (1-4)