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House Rules
1) No one can purchase a clan specific discipline unless they A) belong to the clan, B) belong to a bloodline that has that discipline, or C) have a teacher from the clan. If you want to break into a building, then you roll Dex + Larceny + Equipment - Security. The number of successes needed is Security x 3. You can make a number of attempts equal to your Resolve + Larceny. If there are people who might be inside a location that you are unaware of, then the ST will roll 1d10 per person. On an 8,9 or 10, then the individual is there. While it's certainly possible to find someone's Haven, it's a difficult process. There are two tests involved to see if you can tail the person to their Haven undetected. The first is a perception check to see if they notice you. This is the Wits + Composure of the person being tailed or a relevant Skill in place of Composure + Auspex vs the Wits + Stealth + Obfuscate of the person tailing them. If the person being tailed gets more successes than the person tailing them, then they know they are being followed and can react accordingly. Please note that if the person being tailed does not have Auspex, and the person tailing them has Obfuscate 3 or higher, or some other way of being undetected then there is no test. The second test is to determine whether you can follow them all the way back to their Haven. This roll is Wits + Composure or a relevant Skill in place of Composure + Auspex vs Wits + Stealth + Obfuscate + Haven Security. In order to successfully tail them back to their Haven, you must get more successes on this roll than they do. Despite this game being a LARP, we use Table Top Rules for dice rolling. We advocate using mediation (for more on this see: http://www.venturebynight.com/tips/mediation.shtml)as the primary conflict resolution system, however, when this cannot be managed, TT rules should be used. We are however using the MET rules for capping Damage to avoid one-hit kills. "Use the highest trait available out of the relevant base Attribute or Skill applied, or based on the weapon's damage rating (if any) to determine the damage limit for the attack. Note that supernatural means of enhancing an Attribute, Skill or weapon don't increase the base statistic used for establishing damage limits." For the purposes of calculating Eminence & Ascendancy, D.C., Baltimore & Annapolis are treated as one (1) city. The nature of a LARP makes Predator's Taint impractical, and so we do not use it for our normal interactions. So, if a new character shows up, you do not immediately run a Frenzy check with everyone in the room. Regular Players - Any player who does not attend two
local games in a row without giving some notice to the
Storytelling team will be set to Inactive Status. This means you
have not attended any games for 2 months. If your character
becomes Inactive, their Status does not count when calculating
Eminence/Ascendancy, and any positions you hold may be taken from
you. You will be contacted to inform you of this move. If you miss
another local session after being notified without contacting the
storytellers, then your Assets will be set loose. Online Players - Any player who does not post at least
once in a month, and does not give notice to the Storytelling team
will be set to Inactive Status. If your character becomes
Inactive, their Status does not count when calculating
Eminence/Ascendancy, and any positions you hold may be taken from
you. You will be contacted to inform you of this move. If you do
not post to the forums for another month without contacting the
storytellers, then your Assets will be set loose. The default for Stakes is Primacy and Inferiority. If you win a Debate, you gain an amount of Primacy equal to the number of successes your opponent needed to defeat you. If you lose a Debate you gain an amount of Inferiority equal to the number of successes you needed to defeat your opponent. The size of the audience augments this: Currently, Primacy and Inferiority gains are capped at 10 per Debate (you can only go up or down one full permanent Status. This may be altered if the game play supports it. To gain a title, If you are awarded the position by a superior, then that warrants purchasing up to that level (the exception here being Corporation Status where some positions (if granted) give you the Status for free). So, if you were named to clan position X, that would be justification for purchasing Status 2. The exception to this being Team Lead, which, if vacant, is determined by members of the team using Input to sway the decision toward their preferred candidate. If a Lead cannot be determined using this method, then the Board will determine the new Lead via Input. There are also cases where you can earn enough Status to challenge someone else for a position. To do this, you must:
Corporation Status can only be gained in the following ways:
Each team has a Team Lead, and the Team Leads make up the Board of Directors for the area. * A board member can be removed from their position in three ways:
* A board member has three options when voting, For, Against, or Abstain. * If a board member votes for or against a motion, their Input is added to the vote for or against. The vote with the most Input backing it, is the decision of the board. * Half of the board must be present for a board meeting to be called. * Any board member can call a board meeting. * Discussing board matters outside the board without permission is punishable by a vote to have them removed from the board. This is handled like any other vote. * Any board member has the right to call a vote of No Confidence in the Division Head to have the current Division Head removed. It then goes to a vote for the board to discuss. 1) Any member of the board can call a no confidence vote. As soon as this happens the Division Head cannot strip them of status or fire them until the vote is either passed or denied. 2) The no confidence vote is based off Input, not board majority (very little of what happens in the world of vampire is based off democratic majority) 3) If the no confidence vote passes, the Division Head has his Division Head powers frozen, he is unable to strip any status, fire, call blood hunts, or otherwise exercise his Division Head power. S/he does however retain all of his status. 4) It goes to an Input vote, in which everyone with Input in the game votes on whether to keep the old Division Head or implement a change (usually an election of a new Division Head but not necessarily). The vote usually takes at least a session and a downtime, in order to give people the chance to play politics. 5) Once the Input is calculated either the Division Head regains all of his/her Division Head powers, or is replaced by new Division Head / new policy for running the corporation. Predator's Mien The exact changes to appearance vary from vampire to vampire; some take on a Werewolf cast reminiscent of a Werewolf's near-man form, others aquire the bright, slitted eyes and sleek features of a cat, and some take on reptilian characteristics. Still others, perhaps the most terrifying, gain features that could only be described as demonic, hinting at terrible predators mercifully unknown to any branch of zoology. In all cases, the change is a hybridization; the vampire does not literally grow the head of a wolf, cat, or snake. While active, Predator's Mien gives a +1 bonus to all tests involving Wits and Intimidation. Cost: 1 Vitae Dice Pool: This power requires no roll. The Kindred simply wills his features to change, and over the course of a turn, his features shift into the Predator's Mien. The change lasts for a scene or until the Kindred chooses to end it. Action: Instant Concealing the Unhidden This power allows a Kindred to conceal an item in plain sight. Any single item that the vampire can easily hold in one hand appears to bystanders to be an innocuous item appropriate to the context in which the vampire finds himself. The disguise persists even if the item leaves the vampire's grasp, provided it remains relatively close to him (say, within arm's reach). Cost: none All characters start with a 2 in Resources and a 1 in each type of Haven (Location, Security, Size) as long as they are employees of the corporation. Learning a new level of a Discipline requires a number of downtimes of training, study, etc. equal to the new level. So, learning a level 4 discipline would require 4 downtimes while you are training up this discipline. This training would not count as an action. This reflects the amount of work it takes to learn a new power. There is one exception to this, if you are learning an out-of-clan discipline. For out-of-clans, it is dependent on whether you have a teacher or not. With a teacher, you can learn at the same rate (or in some cases faster if they have Instruction). Without a teacher, it takes an extra downtime. So to learn a level 3 out of clan, it would take 4 downtimes of training, study, etc. Please remember that you can only learn one of the clan specific disciplines (Auspex, Dominate, Majesty, Nightmare, and Protean) if you are a member of the clan, a member of a bloodline with access to the discipline, or have a teacher. |