| Animalism |
| Feral Whispers |
-- |
Manipulation + Animal Ken + Animalism |
+1 predatory animal, +1 can assume form of that animal, +1 uses native tongue, -1 reptile or bird, -3 insect or fish |
Speak to animals |
-- |
| Obedience |
-- |
Presence + Animal Ken + Animalism |
+1 predatory animal, +1 has used feral whispers, -1 bird or snake, -1 contradicts animal's nature, -1 animal is a ghoul, -3 insect of fish, -3 order is suicidal |
Control animals |
-- |
| Call of the Wild |
1 Vitae |
Presence + Animal Ken + Animalism |
Once called, you get a +x modifier to Feral whispers and obedience (x = successes on call roll), -2 bad weather |
Call animals to you |
-- |
| Subsume the Lesser Spirit | 1 Vitae |
Manipulation + Animal Ken + Animalism |
+ 1 predatory animal, +1 used feral whispers, +1 can assume form of that animal , -1 bird or snake, -1 ghoul, -1 fish or insect |
Possess an animal |
Must spend 3 Willpower to completely overcome animal nature |
| Leashing the Beast |
-- |
Manipulation + Empathy + Animalism vs Comp + BP (to affect another ) or Manipulation + Empathy + Animalism (to affect oneself) |
+1 for knowing character's vice or virtue, +2 for blood tie, -2 if character is already in frenzy |
Control others' Beasts |
Can be used on self or others |
| Auspex |
| Heightened Senses | -- | No
roll | -- | Supernatural senses | Can
affect one or all senses |
| Aura
Perception | -- | Intelligence
+ Empathy + Auspex - Subject's Composure | +2
blood ties, -1 primary color, -2 color pattern, -3 subtle shifts | Perceive auras | 0
mods only shows shade (pale or bright or weak) |
| The
Spirit's Touch | -- | Wits + Occult + Auspex vs Resolve + BP | +2
blood ties, +1 used on object before, 0 recent and intense, -1 recent but mild,
or old and intense, -2 emotionally shallow, long forgotten, -3 disconnected
or spiritually muted | Pick up psychic impressions from objects | |
| Telepathy | 1
Willpower | Intelligence
+ Socialize + Auspex - Subjects Resolve | +
2 blood ties, 0 project single thought, -1 probe surface thoughts, -1 for each
derangement the subjects has, -2 digging for one piece of data, -3 searching for
buried memory | Read others minds | no
cost if used on mortal |
| Twilight
Projection | 1
Willpower | Intelligence
+ Occult + Auspex | To
spot, Wits + Investigation + Auspex (spotter) vs Resolve + Occult + Auspex | Project her perceptions out of her physical body | -- |
| Dominate |
| Command | -- | Intelligence
+ Intimidation + Dominate vs Resolve + BP | +
2 blood ties | Single, one-word command that must be obeyed instantly | -- |
| Mesmerize | -- | Intelligence
+ Expression + Dominate vs Resolve + BP | +2
blood ties | Implant a false thought or suggestion | -- |
| The
Forgetful Mind | -- | Wits
+ Persuasion + Dominate - Resolve | +2
bloodties, -2 distant memories | Steal or reshape memories | Each
roll is 5 minutes, 1-100 successes needed. |
| Conditioning | 1
Willpower | Wits
+ Subterfuge + Dominate vs Resolve + BP | -- | Make a victim more suggestible | each
roll requires Willpower spend, each roll represents a week, 6-15 successes needed |
| Possession | 1
Willpower | Intelligence
+ Intimidation + Dominate vs Resolve | +
2 bloodties | Possess mortals | Must
roll to stay awake during the day |
| Majesty |
| Awe
| -- | Presence
+ Expression + Majesty (number of successes must exceed target's composure) | -
One person, -1 two people, -2 six people, -3 20 people, -4 crowd | Supernatural charisma | All
Majesty effects, except Sovereignty, can be resisted for a turn with a Composure
roll and the expenditure of Willpower. Vampires add BP to this roll to resist for a turn.
Vampires of higher BP resist for an entire scene. |
| Revelation | 1
Vitae | Manipulation
+ Persuasion + Majesty vs Composure + BP | +3
subject is a thrall, +3 subject already under entrancement, +2 subject already
awed, +2 second stage vinculum, +1 first stage vinculum, -1 subject is an enemy, -1 user
has inflicted violence or harm on subject | Force others to divulge their secrets | -- |
| Entrancement | -- | Manipulation
+ Empathy + Majesty vs Composure + BP | +2
blood tie, -3 user has already entranced target in the last week | Make another your willing servant | -- |
| Summoning | 1
Vitae | Manipulation
+ Persuasion + Majesty vs Composure + BP | +3
subject is loyal, +2 blood tie, +1 subject is friendly, summoner knows exactly
where subject is, -1 summoner has no idea where subject is, -1 subject resents
being summoned or dislikes summoner, -3 subject is more than 500 miles away, -3
subject has urgent business elsewhere or reviles the summoner | Summon someone to you | Target
knows exactly who calls them. |
| Sovereignty | 1
Willpower per scene | Presence
+ Intimidation + Majesty vs Composure + BP | +3
challenger is a thrall to user, +2 blood tie, +2 second stage vinculum, +1 first stage
vinculum, +1 challenger has already attempted and failed an attack during the scene | Others find it difficult to attack you | Always
on, the roll is only called for in terms of resisting its power |
| Nightmare |
| Monstrous
Countenance | -- | Presence
+ Intimidation + Nightmare vs Composure + BP | +
2 blood ties | Force others to flee | -- |
| Dread |
-- | Manipulation
+ Empathy + Nightmarevs Composure + BP | +
2 blood ties | Invoke a sense of unease and rising panic | Victims
get -2 penalty on all actions, can't spend Willpower to gain dice. If user attacks or
uses another discipline or dodges, power is negated. |
| Eye
of the Beast | 1
Vitae | Presence
+ Empathy + Nightmare vs Composure + BP | -- | Paralyze a mortal with fear or subject a vamp to rotschreck | Mortal
become paralyzed, Vamps rotschreck if user gets the most successes. If user and target
tie, vampire frenzies |
| Shatter
the Mind | 1
Willpower | Manipulation
+ Empathy + Nightmare vs Composure + BP | -- | Drive a victim mad. | Once
used successfully, can't be used again on the same target in the scene. Success
= actions for victim are at -1, loss of a Willpower point, gains mild derangement, Ex.
Success = complete unconsciousness, loss of Willpower dot |
| Mortal
Fear | 1
Willpower | Presence
+ Intimidation + Nightmare MINUS Composure | -- | Cause physical damage using fears | Each
success inflicts a point of lethal damage. each success costs the target a Willpower
point Can't be
used again in the same scene. Ex. Success results in loss of Willpower dot |
| Obfuscate |
| Touch
of Shadow | -- | Wits
+ Larceny + Obfuscate | mods
apply to size of object +2 for tiny, -5 for larger than vamp | conceal small items | Can't
hide behind "hidden" objects |
| Concealing the Unhidden | -- | Wits + Subterfuge + Obfuscate | -1 for each point of size difference between objects.
| make one object appear to look like another | -- |
| Cloak
of Night | -- | Intelligence
+ Stealth + Obfuscate | +1
character is by himself when power is activated, 0 vanish in front of one witness,
-1 for each additional witness | Hide from view | -- |
| The
Familiar Stranger | -- | Wits
+ Subterfuge + Obfuscate vs Resolve + BP | +2
knows who the subject expects to see, +2 blood tie | Appear as the person witness expects | -- |
| Cloak
the Gathering | -- | Intelligence
+ Stealth + Obfuscate | +1
group is alone, 0 single witness, -1 for each witness, -1 for each individual
beyond the obfuscate dots possessed | Hide others from view | Can
hide one extra individual per dot of obfuscate, |