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Disciplines

Discipline Chart
Rituals & Coils
Devotions

Discipline
Pool
Possible Modifiers
Description
Notes
Animalism
Feral Whispers -- Manipulation + Animal Ken + Animalism +1 predatory animal, +1 can assume form of that animal, +1 uses native tongue, -1 reptile or bird, -3 insect or fish Speak to animals --
Obedience -- Presence + Animal Ken + Animalism +1 predatory animal, +1 has used feral whispers, -1 bird or snake, -1 contradicts animal's nature, -1 animal is a ghoul, -3 insect of fish, -3 order is suicidal Control animals --
Call of the Wild 1 Vitae Presence + Animal Ken + Animalism Once called, you get a +x modifier to Feral whispers and obedience (x = successes on call roll), -2 bad weather Call animals to you --
Subsume the Lesser Spirit1 Vitae Manipulation + Animal Ken + Animalism + 1 predatory animal, +1 used feral whispers, +1 can assume form of that animal , -1 bird or snake, -1 ghoul, -1 fish or insect Possess an animal Must spend 3 Willpower to completely overcome animal nature
Leashing the Beast -- Manipulation + Empathy + Animalism vs Comp + BP (to affect another ) or Manipulation + Empathy + Animalism (to affect oneself) +1 for knowing character's vice or virtue, +2 for blood tie, -2 if character is already in frenzy Control others' Beasts Can be used on self or others
Auspex
Heightened Senses --No roll--Supernatural sensesCan affect one or all senses
Aura Perception --Intelligence + Empathy + Auspex - Subject's Composure+2 blood ties, -1 primary color, -2 color pattern, -3 subtle shiftsPerceive auras0 mods only shows shade (pale or bright or weak)
The Spirit's Touch-- Wits + Occult + Auspex vs Resolve + BP+2 blood ties, +1 used on object before, 0 recent and intense, -1 recent but mild, or old and intense, -2 emotionally shallow, long forgotten, -3 disconnected or spiritually mutedPick up psychic impressions from objects
Telepathy1 WillpowerIntelligence + Socialize + Auspex - Subjects Resolve+ 2 blood ties, 0 project single thought, -1 probe surface thoughts, -1 for each derangement the subjects has, -2 digging for one piece of data, -3 searching for buried memoryRead others mindsno cost if used on mortal
Twilight Projection 1 WillpowerIntelligence + Occult + AuspexTo spot, Wits + Investigation + Auspex (spotter) vs Resolve + Occult + AuspexProject her perceptions out of her physical body --
Dominate
Command--Intelligence + Intimidation + Dominate vs Resolve + BP+ 2 blood ties Single, one-word command that must be obeyed instantly--
Mesmerize--Intelligence + Expression + Dominate vs Resolve + BP+2 blood ties Implant a false thought or suggestion--
The Forgetful Mind--Wits + Persuasion + Dominate - Resolve+2 bloodties, -2 distant memoriesSteal or reshape memories Each roll is 5 minutes, 1-100 successes needed.
Conditioning1 Willpower Wits + Subterfuge + Dominate vs Resolve + BP --Make a victim more suggestibleeach roll requires Willpower spend, each roll represents a week, 6-15 successes needed
Possession1 WillpowerIntelligence + Intimidation + Dominate vs Resolve+ 2 bloodtiesPossess mortalsMust roll to stay awake during the day
Majesty
Awe --Presence + Expression + Majesty (number of successes must exceed target's composure)- One person, -1 two people, -2 six people, -3 20 people, -4 crowd Supernatural charisma All Majesty effects, except Sovereignty, can be resisted for a turn with a Composure roll and the expenditure of Willpower. Vampires add BP to this roll to resist for a turn. Vampires of higher BP resist for an entire scene.
Revelation1 Vitae Manipulation + Persuasion + Majesty vs Composure + BP+3 subject is a thrall, +3 subject already under entrancement, +2 subject already awed, +2 second stage vinculum, +1 first stage vinculum, -1 subject is an enemy, -1 user has inflicted violence or harm on subjectForce others to divulge their secrets--
Entrancement--Manipulation + Empathy + Majesty vs Composure + BP+2 blood tie, -3 user has already entranced target in the last weekMake another your willing servant--
Summoning1 Vitae Manipulation + Persuasion + Majesty vs Composure + BP+3 subject is loyal, +2 blood tie, +1 subject is friendly, summoner knows exactly where subject is, -1 summoner has no idea where subject is, -1 subject resents being summoned or dislikes summoner, -3 subject is more than 500 miles away, -3 subject has urgent business elsewhere or reviles the summonerSummon someone to you Target knows exactly who calls them.
Sovereignty 1 Willpower per scenePresence + Intimidation + Majesty vs Composure + BP+3 challenger is a thrall to user, +2 blood tie, +2 second stage vinculum, +1 first stage vinculum, +1 challenger has already attempted and failed an attack during the sceneOthers find it difficult to attack you Always on, the roll is only called for in terms of resisting its power
Nightmare
Monstrous Countenance --Presence + Intimidation + Nightmare vs Composure + BP + 2 blood tiesForce others to flee--
Dread -- Manipulation + Empathy + Nightmarevs Composure + BP+ 2 blood tiesInvoke a sense of unease and rising panicVictims get -2 penalty on all actions, can't spend Willpower to gain dice. If user attacks or uses another discipline or dodges, power is negated.
Eye of the Beast1 Vitae Presence + Empathy + Nightmare vs Composure + BP --Paralyze a mortal with fear or subject a vamp to rotschreckMortal become paralyzed, Vamps rotschreck if user gets the most successes. If user and target tie, vampire frenzies
Shatter the Mind1 Willpower Manipulation + Empathy + Nightmare vs Composure + BP -- Drive a victim mad.

Once used successfully, can't be used again on the same target in the scene.

Success = actions for victim are at -1, loss of a Willpower point, gains mild derangement,

Ex. Success = complete unconsciousness, loss of Willpower dot

Mortal Fear 1 WillpowerPresence + Intimidation + Nightmare MINUS Composure--Cause physical damage using fears

Each success inflicts a point of lethal damage. each success costs the target a Willpower point

Can't be used again in the same scene. Ex. Success results in loss of Willpower dot

Obfuscate
Touch of Shadow--Wits + Larceny + Obfuscate mods apply to size of object +2 for tiny, -5 for larger than vamp conceal small items Can't hide behind "hidden" objects
Concealing the Unhidden -- Wits + Subterfuge + Obfuscate -1 for each point of size difference between objects. make one object appear to look like another--
Cloak of Night--Intelligence + Stealth + Obfuscate+1 character is by himself when power is activated, 0 vanish in front of one witness, -1 for each additional witnessHide from view--
The Familiar Stranger--Wits + Subterfuge + Obfuscate vs Resolve + BP+2 knows who the subject expects to see, +2 blood tieAppear as the person witness expects--
Cloak the Gathering --Intelligence + Stealth + Obfuscate+1 group is alone, 0 single witness, -1 for each witness, -1 for each individual beyond the obfuscate dots possessedHide others from view Can hide one extra individual per dot of obfuscate,
Protean
Predator's Mien 1 VitaeNo roll--Become more bestial--
Haven of Soil1 VitaeNo roll--Meld your form with any natural substance3 xp to choose another substance besides soil (water, stone, wood) asphalt)
Claws of the Wild1 VitaeNo roll-- Grow claws that deal aggravated damage +1 to attack
Shape of the Beast1 Vitae No Roll--Transform into an animal1 action to change, 3 xp for additional forms
Body of Spirit1 Vitae No roll --Transform into a mist1 action to change,
Celerity1 Vitae per turnNo roll Celerity dots subtract dice from all attacks, including firearms
Celerity dots add to initiative rating
Speed=(1 + Celerity dots) x speed rating
Resilience1 Vitae per sceneNo RollEach dot permanently increases stamina by one
Downgrades aggravated damage to lethal damage equal to number of Resilience dots
Vigor1 Vitae per sceneNo RollTemporarily increases strength by one per dot of vigor
Affects speed and jump
Rituals & Coils Devotions
The rote Disciplines that are common to all Kindred are not the only supernatural capabilities at their disposal. Every so often, an entirely new Discipline “technique,” formed by a curious combination of two or more standard powers, emerges from the ranks of the undead. Like standard Disciplines, these techniques — called
Devotions — can be learned from or taught to other Kindred in much the same time frame and manner as the broader powers from which they originate. Any vampire with the appropriate prerequisite Discipline dots can, in theory, develop the Devotions for which he qualifies. It’s simply a matter of time and effort. While many Devotions can be learned by anyone with the requisite disciplines, some require membership within a Covenant, or that you belong to a specific Clan.